![]() The backlash has even manifested in-person at BlizzCon, with one attendee sarcastically asking the Diablo developers if the game’s announcement was “an out-of-season April Fool’s joke.” Blizzard responded by saying “No, it’s a fully-fledged Diablo experience on mobile.” Whether you’re exploring or just taking in the sights, you’ll find yourself surrounded by multiple other players, totally not adhering to social distancing and instead actively trying to snatch your hard-earned loot out from under your very nose.Additionally, there are reports on Reddit that negative comments are being removed from the trailers – though there are currently still plenty there to read. After the first few story missions, the game suddenly becomes open. One point of irritation is the game’s approach to a shared “open world”. From what we’ve experienced, playing the game on iOS feels like a slimmed-down “Diablo lite” type experience. ![]() Diablo Immortal incorporates many elements Diablo fans will recognise and feel familiar with. This comes after a 2018 investigation by the Belgian Gaming Commission, which concluded that loot boxes sold for real-world money constituted as gambling, thus the ban of Diablo Immortal.Įven though the 2nd of June was the official launch date for Diablo Immortal worldwide, we in South Africa got access to start playing the game early early. ![]() However, as the launch approached, not everyone was left smiling as it was announced that the game would not be released in Belgium or The Netherlands due to the included loot boxes contravening the countries’ gambling restrictions.
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